![]() ![]() By the end of the sequel, they were exploring the farthest reaches of the platform game in a ceaseless parade of surreal spatial ideas. It was a different outfit, led by Yoshiaki Koizumi and Koichi Hayashida and based in Tokyo, that created the cosmically dizzying Super Mario Galaxy games for Wii. ![]() It's that the developers working under Shigeru Miyamoto at the company's Kyoto headquarters - the team that made this latest outing on 3DS - is now the reserve squad. The shocking thing isn't that Nintendo's Super Mario series - once the byword for creativity, a sacred cow of game design that could reliably be expected to change everything, every time - has become one of those factory-made annual franchises. It's common practice among game publishers to churn out yearly entries in a popular series, employing one of their most talented studios to buff its critical reputation to a shine every two years and then recruiting a B team to fill in the gaps by copying from a game design cheat-sheet. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |